Switching gears (aka Help I’ve Fallen Into Excel Spreadsheets and I Can’t Get Up!)

Now that October is drawing to its exciting close to a busy month, I can sit down and explain some exciting progress going on in between work and play. Earlier last month you may have recalled me mentioning my first convention panel at New York Comic-Con 2015, and the review about it can be seen at my Etsy blog. That aside, I’ve been busy being good friends with Microsoft Excel and typing up numerous spreadsheets (with more on the way! My head hurts from all this math but it will be worth the work!). Why, you ask?

Well, it’s not for my visual novel. Actually, that project has now folded into its sister project, and together the two will finally see their revamped adaptations into video game form! Many, many years ago (11 to be exact), I had a webcomic. It was around characters my friends and I created, doing random stuff, and maybe only had a total readership of 10 fans but it was fun while it lasted. Towards the end we decided to take our fun into fantasy RPG form, and while its novel is a disaster, it was a way for us to develop worlds and characters. Looking back now, it is a guilty read. It’s so bad that it’s good! You may have seen some of my art for it on my deviantArt way back.

As I was working more on the visual novel, things just did not make sense, and as I was fitting pieces back into this other story, the more I wanted to return to this other world and really put some TLC in it. So here we are now, a strategy RPG to be built in Unity2D! Since a ton of past material already was provided in the books, it was only a matter of updating the characters and available classes the player can use, and the rest of the mechanics fell into place. Much of the story is intact, but just some things polished and tightened up. Yes, the game will have an official name soon too! I’m in the process of weeding through possible titles to see what is best (and hasn’t been claimed yet so it will pop up easier on a Google search).


Concept sketch of the original intro from 2008.

“In the land of Ceres, the kingdom is on the brink of disaster from relentless waves of undead monsters, led by a mysterious man and his group of bandits. A young girl named Gwendolyn steps up as a new commander, driven to take back her country – but she’ll soon learn that not everything is as it seems. Travel the land, encounter a variety of colorful characters and heroes, and discover the secrets of Ceres.”

I’ll have a jazzier description in the future, don’t worry. Gameplay will be similar to Fire Emblem and Chrono Trigger, with RPG roots akin with Dungeons & Dragons and Pathfinder. The mechanics will be simplified so even beginner players in the genre can get into it easily, which will leave room for lots of customizations for your characters. Despite the serious undertones to the story, there will be a lot of humor thrown in too, especially as your party really is just a bunch of misfits trying to do their part. So aside from strategy there is emphasis of teamwork within your crew. (Which any leader knows goes hand-in-hand in any project or mission.)

Development-wise, I aim to have a demo level completed within the next couple of months. I’m still pondering if I do want voiceovers or not, or just have them for the intro sequence. As of art direction, I keep going back to more of a painterly, lineless look, which Vanillaware is famous for (as seen in Odin Sphere, GrimGrimoire). This new project’s look may not be as sharp and glossy, but I want this game to have as much whimsy as the characters in it. Retro pixel art has been done so much that it’s almost become old again, and anything too cell-shaded would be too harsh on the eyes, considering a lot of information will be laid out on the grid. That aside, the artwork will be the same as previously planned.

Despite Odin Sphere nearing almost 10 years old now, thanks to its mechanics, story, and art style, it hasn’t aged a day.

Outside of upcoming game progress, I’ve noticed lately that my blog post on Construct2 vs. Ren’py is getting pageviews again, and now that I’ve worked enough in Corona and Marmalade, I think it’s time I start on my next Developers Cagematch entry on that. I’m happy a lot of people have found the other post so useful! It means a lot to me.

Until then, have a Happy Halloween and brush your teeth after eating all that candy!


3 thoughts on “Switching gears (aka Help I’ve Fallen Into Excel Spreadsheets and I Can’t Get Up!)

  1. Pingback: Happy Anniversary, BMD! | B.M.D. Studios

  2. Pingback: Updates and new game specs | Vectors and Syntax

  3. Pingback: Getting out of my rut | Vectors and Syntax


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