Things have been quiet lately here for this blog; way to go holidays for making my little DIY self busy with gifts! I’m almost done with one last one, and even then I actually didn’t get to complete it in time for Christmas. But I figure wrapping what I have so far to the recipient is good enough, and then by this time next year the final product will be completed.
So of course with the holidays here, progress has been slower for the VN than I’d like it to be, but I do what I can. I am done with chapter one’s script though, and I’ve decided that the demo version will contain both the prologue and chapter one instead. The prologue is a teaser yes, but it still has loose ends even in terms of gameplay. Chapter one includes a bit more puzzle mechanics, so even as a demo it’ll be enough to offer the player what the rest of the game will be like in that sense. As of story I hope it carries well enough for them to consider completing the rest of the game for a reasonable one-time purchase, but that’ll be something I have to test.
Other than that, can’t complain yet about the Ren’py build, but right now I’m using stock photos as backgrounds still, and avatars have not been made yet so I’m not going to wrestle placements and changes until the majority of the prologue’s code is completed. I do have my lovely typeface though, and the more I work with the build the more I love it, and love how it helps to pull the game altogether. I love my typography, so finding proper type in any design work I do is extremely important. Nothing is worse than ruining a great design piece with crappy type.
Aside from all that, hoping I can update again for next week but that’s New Year’s so I can’t promise that. However one of my next topics lined up is a continuation of the Developers Cagematch! except I can’t seem to find myself a contender for the program in question (and I’ve gone through about 5 of them. That’s how bad they were). There also is the avatar spreadsheet, except half of the time my faces seem to screw up on me.
Regardless of how bad my art can get sometimes though, people love seeing it anyway. I’ve had people write to me here online how they’re happy I hit that Publish/Post/Upload button because it cheers them up when they’re down. And that’s for things I draw basically because I just need to draw. It’s not for a client, not for a project in particular, just drawing something silly or with someone’s whole hand missing by accident (yes that has happened!), or one eye wandering over to the other side of the face like a flounder.
It’s times like that when I’m drawing just to draw where I do wonder if any of this matters, or if I’ll get better or worse, or if one day I’ll be able to uproot myself from where I am and move on up the ladder. Most of the time I feel like the answers to those questions are a big loud “NO”, so I’m happy when any feedback comes my way that means what I’m doing has validation and actually has some sort of meaning. I’m thankful that I’m with supportive family and friends, and part of a growing community of equally supportive artists who want to take themselves to the next level just like myself, and like Olympic athletes we challenge ourselves every day even when others want to shake us and scream that what we do is already good enough and that there’s nothing more to improve.
While I agree what we do is good, there is ALWAYS room for improvement. Just don’t hurt yourself over it. Take everything as a blessing, and never give up and never stop! Here’s to 2014 being a better year than the last, and with more to offer than before.