Wait…barfing unicorns?!

I’ll get to that in a bit. It’s not as gross as it sounds, trust me!

I wanted to wait for more updates and fixes to be done with my projects so I could condense it into a larger post like here. First on the agenda, I finally got my bullets working properly in Prison Escape!

I like how the more gifs I do of this game, the more Sullivan looks like he has to run to the bathroom.

As you can see, the bullets now regenerate upon leaving the screen or colliding with Sullivan. However, I’ve been meaning to update his collisions so they’re more precise, and now is finally the time since the randomizing of the bullets will help see this more visually. Unlike the ugly green box from last, he now has 3 neat skinnier boxes, which now just have to be tested (aka math).

“But what about the particles?”, you’re wondering. Yes, they were a lot of fun, but I plan to┬ámake little explosions when the bullets hit Sullivan so you know if you got hit or not. For now they’re turned off, though coincidentally, making them move around was what helped me figure out how to regen the bullets, so thanks particles!

As of barfing unicorns and particles, here’s the mini-app I ended up compiling on a whim from my last update. I obviously had too much fun with the whole thing.

Hmmm is that were rainbows come from?

So far, the point is that when you tap the screen, rainbow splatters go everywhere. Surprisingly enough, Marmalade also registers multitouch with the license I have, so I learned something nifty that day! (To be honest I’m not even sure if Corona does the same thing for the same type of license I used to have but I never got around to experiment.) Other silly features the game would eventually have, should I ever want to continue it even for my own amusement, would be randomized techno upon touch, other variants of splatters, and accessories for the lovable unicorn here (hats and other clothes). People like customization! (Just nod your head and go with it.)

For something a bit more serious though, I do have an important announcement regarding Project: Mittens, the top-down adventure game with fantasy cats I have also been collaborating with a few people. An audio designer is now on board, and the date for the full working demo has been changed to Thanksgiving rather than September 30th due to conflicting schedules. The current playable demo is still live though, so if you didn’t get to check it out yet, you can still do that. (Please do!) A few bugs and errors were fixed thanks to our prototyping results, so it works even smoother than it did before!

Currently the playable demo only has the Engineer available, and no enemies.

While the newer workable demo is in the works, I will be supplying more sprite/sheets, so except some more previews of that to come in the next few weeks!

Jumping Around

Hello everyone, had a busy week and a half but now I can get around to continuing my game dev! For those that saw me at Eternal Con, thanks for stopping by my table and I hope you had fun at the convention! Sadly I won’t be returning to that one next year, but I’ll see what else is around the area for me to check out next.

A few days ago, I got my new Marmalade build to work again, support moved my license over with no troubles. I went ahead and placed Sullivan’s hitbox, as seen here in the gif, and I also got him jumping!

 

sullivanjumpgif

I plan to make the transition smoother for his jump.

 

I hadn’t been able to test collisions yet, but that’s my next step. That aside, I completed some more stuff for a colleague’s game though I can’t show at this time still. I saw the sprites in action today though, and I’m very pleased with how the animation turned out.

Sorry that this post is rather short, I only had been able to continue my own game dev recently this month. As of my visual novel, I continued on with the script and that’s turning out nicely. Still nowhere near done rewriting the prologue chapter, but I’ll get there, don’t worry. I do admit I miss drawing my characters though, so maybe I might crank out another avatar next.