For those anxiously waiting to see what my game actually looks like so far, here it is! For promo purposes I blurred out names and faces from the stock photos in the screencaps here (despite them being free but they’re placeholder images either way, they will not be in the final version).
I’m still playing around with the text size, since this will also be going on mobile. On PC the size is perfect, but one of the characters, Isis, has a very sheepish voice so her dialogue will always be in a smaller font than the others. Obviously since this will also be a mobile release, that would be an issue and would have to be tested. If you’re curious though, the typeface I used is Euphorigenic by Ray Larabie, a free-to-use font (even for commercial releases; just don’t sell the font or any alterations of it). It’s very lovely and polished! I’m a big fan of it and it helps me not get sick of seeing my work for this game.
Aside from that, while I did promise new colorings and lineart of avatar art, I was given a proposal for a game idea by my brother Peter. As the founder and head of Alterna Comics, he was looking to have a small spin-off game made to help promote his graphic novel, The Chair, since it has been picked up by director Chad Ferrin (The Ghouls (2003), Someone’s Knocking at the Door (2009) to be slated for an independent movie production. As seen from last week’s post, that was the endless runner project I briefly mentioned (and why I also decided to resurrect my little tomato guy, since he’ll be testing out the game mechanics and so far it looks good).
So instead I have been busy starting up on that project, and once I’m given the go-ahead, I hope to show some UI and item designs I did so far. Depending on how my pixel art skills are, maybe even graphics of that, but I admit I do more vector and tablet art work than pixels. But I do look forward to actually doing more of that though. The extent of my pixel art is basically my Animal Crossing QR codes for outfits and decorum, so I guess that’s a good start.