Also known as “I got slammed with double shifts like crazy so I apologize for being quiet lately but thank you for your patience”!. Phew!
Despite my crammed schedule, Prison Escape (which I mistakenly kept on calling Prison Break for the longest time and had to be corrected by my client, sorry!) is moving along well! I fixed some bugs from the rough demo release that was shown and well-received despite them. I also decided that making the bullets as particles instead would be a better workaround, since I was still having trouble getting them to spawn from arrays for some reason.
So after plugging in the bullets with the default settings for MarmaladeSDK’s particle effect, this magical wonder happened:
Of course, it would be bad taste to leave them in the game’s final release, but the effect is so dang humorous that I decided to save that idea for another game I will be making after this one is done. It’ll be much simpler and will be very colorful and wacky, as most of my games tend to be. After working on so many projects that were rather involved, or had short deadlines, I feel that doing a smaller and more casual game would help give myself a break while still churning out work.
I was hoping to even do a prototype tonight just to mess around, but I think I’ll hold off for my next update.