Smells like progress

Hello all! I mean to update the other day but then it escaped my mind, so for this update I decided to just post early rather than wait midweek again.

I have a progress gif of the finished sprite for Sullivan; he since is bigger now but here’s his animation regardless.

 

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Now walk it off! 1, 2, 3, 4…

 

Next update I’ll have other elements added, most likely not sprite related but some more things regarding game mechanics.

I also finished cleaning up my new portfolio site, though I still need to add other examples of my more recent work. I wanted to add collapsible divs but the code I was using wasn’t cooperating with it, so I went for anchor jumps instead and so far it’s worked well. It’s also much more mobile friendly than my previous layout.

 

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How come my color schemes always remind me of ice cream flavors…

Adventures in Lua and Pixel Art

So after my dilemma regarding CoronaSDK  and iOS development using Windows, I had since moved on to Marmalade and I love it! I still like Corona but I will use it for Android builds only, though since I took advantage of a free yearly license kudos to the GDC, why the heck would I switch? Both cost the same and Marmalade does way way more. Very powerful stuff. Remind me to kill my Corona subscription later next year.

(Though a colleague of mine reminded me Unity has a 2D engine now, and I could have used it in the first place. We won’t talk about that however, since it just reminds me that I’m a dingus of a developer sometimes. Or I just wanted to do some Lua bonding that bad. Oh my.)

 

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Some basic elements for the game so far. Background was made by me; the sprites are from tutorials as placeholders.

 

Nothing super fancy so far going on for my brother’s game (see above), but I did get a timer and score going, as well as other basics like laying out animated sprites and touch events. Though I made the background to be more finalized art, there’s a chance it won’t be the final version used for the game. Still playing around with how pixelated I want the style to be. For my next update I plan to have a jumping animation and even a hit box test, so that you can collect the coins and improve your score that way. The hit boxes will also be useful for obstacles and collecting other things like power-ups.

Somewhat game dev related, I also am remaking my current portfolio site. For some reason the JQuery on my 2nd page died, and won’t load the new beautiful version I set up on my FTP, despite the preview working well beforehand. At least it shows part of my script for Compendium, but still. Since my portfolio needed some organization anyway, I figure it was a good opportunity to jazz it up.

 

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Mmm, smells like HTML5 and CSS3!

 

I’m using a responsive grid gallery kudos to codrops, since I generally like their tutorials and their HTML5 galleries, in particular. I’m a sucker for good web design though, and the marvels we can do with it. I still get really excited when I discover new things about it, such as that CSS3 allows embedded fonts! No more same old Arial or Helvetica here! What you see in the screencap is a working page, not a Photoshop mockup! Beautiful stuff.

I also made the resume icon you see at the top right corner there, and am considering making a high-res vector of it that others can use as well. (I may reverse the colors so that it matches better with the other ones though.) I miss making icons and vectors. Even though I just made a handful last week for another game project.