Sprites in motion

I have not been able to continue much spritesheets the past few weeks, due to starting a new job earlier this month. I love it so far but adjusting to a new schedule has prevented my gamedev progress otherwise. Soon you’ll see more updates again though! That’ll make the kids happy.

In the mean time, I do have news regarding Project: Mittens. We’re now working on an iOS-only port, and moving away from HTML5 for our demo. As a result, the demo will be released in March 2015 rather than this upcoming Thanksgiving.

Here’s one of the attacking sprites I worked on so far, enlarged. Due to the grids we’re using, the weapon sprites will animate next to the characters similar to old-school RPGs like the early Final Fantasies (so not to distort anything).

The other main kittens and enemies, minus the boss and the wizard, also have completed spritesheets.

The other main kittens and enemies, minus the boss and the wizard, also have completed spritesheets.

As of Prison Escape, it has a touch D-pad now! The jumps I put in were bugging things up and preventing progress, so now the player can avoid obstacles by moving up and down instead. If people prefer jumps as well, or only jumps, during playtesting, I will add them back in and get them to work nicer. Thanks to the D-pad though I can continue adding more enemies and obstacles to increase the game’s difficulty.

Smells like progress

Hello all! I mean to update the other day but then it escaped my mind, so for this update I decided to just post early rather than wait midweek again.

I have a progress gif of the finished sprite for Sullivan; he since is bigger now but here’s his animation regardless.



Now walk it off! 1, 2, 3, 4…


Next update I’ll have other elements added, most likely not sprite related but some more things regarding game mechanics.

I also finished cleaning up my new portfolio site, though I still need to add other examples of my more recent work. I wanted to add collapsible divs but the code I was using wasn’t cooperating with it, so I went for anchor jumps instead and so far it’s worked well. It’s also much more mobile friendly than my previous layout.



How come my color schemes always remind me of ice cream flavors…

Please support my brother’s Kickstarter!

Hello everyone! I know my update hasn’t been as recent here, been doing small things here and there, and my job has been taking me away from doing game dev stuff the past few weeks. I did get more spritesheeting done however, but I need to add more frames to the running animation so that it isn’t so choppy. So no fun gif this time, sorry!



Running animation so far!


That said, I do have something of importance to announce! (In fact the character up there is related to it.) I had mentioned a few posts ago about my brother’s graphic novel turning into a movie, and with pre-production under way, their Kickstarter to raise the funds has just been released live last night!



“Equal parts horror, thriller, drama – this comic to film adaptation features a cast & crew of fan favorites, now all we need is YOU!” (click to go to the fundraiser page)


As you can see, their budget is $300k and they have already hit over $2k! There are a ton of rewards available and other neat perks (some of which are very limited so grab them while you can! Some fan-favorite actors have been casted, including Brian Thompson (Buffy the Vampire Slayer)Bill Oberst Jr. (Children of Sorrow)Eric Roberts (The Dark Knight), Naomi Grossman (American Horror Story: Asylum), Zach Galligan (Gremlins), Noah Hathaway (Neverending Story), and Ezra Buzzington (The Hills Have Eyes), to name a few.  If you’re not familiar with the graphic novel, that’s cool, but if you’re interested in a good psychological horror, check it out!

Next update I’ll have some more finished sprites.